Click on pylons at the corners and middle of the play aera with either left-click or right-click to redirect the lightning ball to kill enemies and pick up batteries. Try to get as high a score as possible during the countdown. (Killing enemies and picking up powerups will increase the time)

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LightningRound.zip 33 MB

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Managed to get 309 which I'm pretty pleased with!

This isn't a bad entry; the basic idea is good, and creates an enjoyable game A few thoughts for feedback/development:

- The camera seems to move slightly to follow the movement, for example if you have both the top left and top right points selected, the camera will pan up. But it's a very slow pan, which means if you then want to select a lower point, it's hard to see it and you have to click the middle one then slowly wait for the camera to pan. I'm not sure you need any panning at all.

- It's not very clear when enemies have or haven't been hit; I think they probably need to leave the game area when hit? Eventually I convinced myself that maybe enemies need to be hit 2 or 3 times, but it's still not easy to work out exactly what's going on.

- I'd suggest adding an extra point along the middle of the top and the middle of the bottom, so it becomes a rectangle with 9 points (1 in the middle, 1 at each corner, 1 at the midpoint of each line). I think this will really broaden out the list of options for the player in making shapes and make for a more interesting game.

thank you! I acctually had a partivcle system for hen the enemy died however it is not showing up in broser for some reason. Thanks a lot for the feedback!